Portfolio

I am a video game development enthusiast, it was, is and will be my greatest passion. Below you will see part of my work.

Games Participation

Those Who Came: Healing Solarus

I have participated as gameplay programmer and backend developer.

MUSURE world

I have participated as gameplay programmer and backend developer.

My Games

Punch Arena

I developed an entire competitive multiplayer game using Unreal Engine.

My Simulators

Auto Elevator VR Simulator

I developed an Auto Elevator VR Simulator using Unreal Engine.

Plattforms Participation

StimulusVr

I have participated as a developer of multiplayer features.

Track Vision

I have participated developing in Unreal Engine, C++ and BP.

3Destiny

I have participated developing in Unity Engine with C#.

Unreal Engine Plugins

Static Mesh Reimporter Plugin

A plugin to more efficiently reimport the meshes of selected objects.

Static Mesh Viewer Editor Plugin

A new editor to more easily view the project's static meshes.

Snap Tools Editor Plugin

A tool to make different types of snaps to static meshes.

Skeletal Mesh Viewer Editor Plugin

A new editor to more easily view the project's skeletal meshes.

Restart Editor Plugin

This generates a new button in the editor to restart it.

Pivot Tools Plugin

This tool corrects poorly centered pivots in the selected meshes.

Actor Action By Class Plugin

This plugin allows calling from a new editor panel, all those functions exposed to the editor of the selected actors.

Transform Tools Plugin

A tool to transform actors at the level in different ways.

Screenshots From Sequencer Plugin

A tool to convert frames from a sequencer to a sequence of separate images.

Web Configurators

Kettal Configurator

I have developed in Unity WebGl, an online 3D product configurator.